All the Tools for a Complete Course on Computer Graphics
Ideal for an Undergraduate Program and for Self-Study

Uses an active learning style to teach key concepts in the field

From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL Application Programming Interface (API) to code 3D scenes and animation, including games and movies.

The undergraduate core of the book is a one-semester sequence taking the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL. The remaining chapters explore more advanced topics, including the structure of curves and surfaces and the application of projective spaces and transformations.

Features

  • Covers the foundations of 3D computer graphics, including animation, visual techniques and 3D
    modeling
  • Comprehensive coverage of OpenGL 4.3, including the GLSL and vertex, fragment, tessellation and
    geometry shaders
  • Includes 170 programs with 250 experiments based on them
  • Contains 650 exercises, 100 worked examples, and 600 four-color illustrations
  • Requires no previous knowledge of computer graphics
  • Balances theory with programming practice using a hands-on interactive approach to explain the
    underlying concepts

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